![]() ![]() Will also give players a special monster to kill that is very tough. Hungry Grove - placing a Blood Grove next to a Grove, then destroying the Grove with an Oblivion card will spawn a Hungry Grove.Goblin Lookout Post - placing a Swamp beside a Goblin Outpost will create a Goblin Lookout Post, adding a Goblin Archer to the tile.Goblin Camp - placing 10 Rock or Mountain cards will spawn a Goblin Camp somewhere on the loop.This combination should be used with caution. A Hungry Grove will occasionally hit a hero and devour any enemy below 20% HP instantly. Overgrown Fields - placing a Village card next to a Wheat Fields card, then destroying the Village with an Oblivion card will create Overgrown Fields.Mountain Peak - Rock or Mountain tiles in a 3x3 grid will form a Mountain Peak, granting the hero 120 HP and spawning Harpies every two days.A Hungry Grove can also be made by placing two Blood Groves close together. This tile can then spawn Scarecrow enemies and Blade Grass.Reeds - placing a road next to a river will create Reeds that can spawn Fishmen enemies.Sand Dunes - Sand Dune tiles can be placed next to rivers for enhanced effects.Shipwreck - placing a Battlefield next to a river creates a Shipwreck, spawning siren enemies and also having a chance to spawn chests. ![]() Training Dummy Village - placing a Forest or Thicket near a Village will create a Training Dummy Village.Treasury - surrounding a Treasury with 8 resource cards such as Rocks, Mountains, or Meadows will result in large numbers of additional resources that scale with the loop level. ![]()
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